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Group Info Group Founded 1 Year ago Statistics 537 Members
38,457 Pageviews597 Watchers

Group Info

All about MMD animations and scenes concerning fights, war, battles and so on. Action MMD!
Group
Founded 1 Year ago
Feb 18, 2016

Location
Global

Group Focus
Resources & Tutorials

Media Type
Digital Media

537 Members
597 Watchers
38,457 Pageviews
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:iconriveda1972:

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Gallery Folders

Featured
Dr. Eggman's Gender bent E-Series Pack DL (Sonic) by richardxu
Jedi hunt(mmd) by 32Rabbit
2B Hime vs 2B Cynthia by LeonDiablos
Honor by anondxdproductions
Models DL Females
2B Cynthia and Hime [Model Dls] by LeonDiablos
Tda Miku Knight DL by NinaKittyBR
Arcade Mayu by NinaKittyBR
MMD SCIV Talim DL by CrossMMD
Models DL Males
Yandere Simulator - Yandere-Kun || DL OPEEEN!!! || by pink-yandere
MMD Models [Download Links] by CultureClubLover
MMD GOW3 Kratos DL by CrossMMD
MMD MKvsDCU Scorpion DL by CrossMMD
Battle Stages DL
[DL] MMD School Rooftop Stage by Maddoktor2
[MMD] Cloud Ruler Temple DL by Teal-Eri
[MMD NARUTO] - Storm Cloud Ravine [Download] by blackSoul1890
Washitsu - Japanese bedrooms - Download by kaahgome
DL Combat Accessories
[MMD] Torch accessory DL by Teal-Eri
MMD hylian shield model download by dionn12345678910
MMD Master sword 8k download by dionn12345678910
[ MMD ] Nighthowk Scythe DL by 2p-Italy-Veneziano
Motion Data DL
Darth Kagamine by ZaziTheAngel19
I Know Those Eyes / This Man Is Dead MMD Motion DL by ZaziTheAngel19
My Reaction to MMDer's Logic [Motion DL] by LeonDiablos
So I made this meme by CreepyNightcoreDemon
Pose Data DL
[MMD] Handgun Stance by AkiraXRena
[Big Hand pose Pack2] Download by ZakuraMay
MMD Pose Download by VanillaBear3600
Photo Pose pack [Download] by ZakuraMay
Battle Vehicles DL
[DL] MMD Battle Tank by Maddoktor2
[DL] MMD Shuttle Launch Stack by Maddoktor2
MMD SV-001 (Metal Slug tank) by fahmi4869
[DL] MMD Mars Exploration Rover by Maddoktor2
Models DL Mixed
Yandere Chan Yuuki Ona DOWNLOAD by Bindi-the-skunk
[REL/DL] MMD ULTRAMAN GINGA MODEL by MezzalunaJyuu
[DL] Ressha Sentai Toqger PACK by MezzalunaJyuu
Saskia Dragon form by Tokami-Fuko
Various resources DL
Rising Bubbles Effect DL MMD by ZaziTheAngel19
Mo, Types PE Charge by ZaziTheAngel19
Mo, Colors PE  Charge by ZaziTheAngel19
Mo' self effects 3 by ZaziTheAngel19
Tutorials
[MMD] Fight motion WIP (Amy Johnston) by Riveda1972
Art of War
[MMD] Mikasa and Asura (Render) by LGMODS
Art of Freehand
MMD ~ Akira Vs Bardock by CogetaCats
Art of OTHER...
MMD - Akira meets Dio by CogetaCats
DL Non-Combat accessories
MMD Wires DOWNLOAD by purei-c
Art of Portraits
.: BANG BANG :. by TsukiChanP
DL Battle Outfits
Male School Uniform DOWNLOAD by Reseliee
Models DL Monsters and animals
MMD Godzilla-Oxygen Destroyer + DL by MyLittleGZilla
NEW AVATAR CONTEST Entries
[MMD] New Avatar Icon CONTEST by osiel-alex

Rules & Infos: READ ME FIRST!

About violence: What does "fight" mean?
MMD was formerly not made to make complex animations, we all know that, but when you can move some bones you can do with MMD almost all that any 3d animation program can do. Including battle/fight animations and scenes.
So, let's say this group will include almost all concerning battle/brawl/fight contents made in MMD.
"Fight" means "fight", not an unilateral violence upon a third part.
In a fight there are at least two fighting parts. One will win, the other will be defeated, or they could stop the fight in a stale. But they all fight.
The looser has the chance to fight and oppose, even in case of an ambush attack.
For this reason any kind of artwork reproducing torture, rape, domination, abuses and any other situation where a part is completely passive won't be accepted in this group.

Example: An ambush attack in which the attacker suddenly slams down a guard can be considered a fight, even if the guard is easely knocked down.
A situation, instead, in which a boy uses another boy (or, worst, a slave girl) blocked by chains/ropes as his personal punchbag won't be considered a fight: It's something more similar to torture/abuse and we don't accept this kind of contents.

Let me be explicit: This is not the group where to post domination/slavery/submission/bdsm fetish contents made using MMD. So please don't post fetish and/or BDSM related works here. If you need that kind of group, just search on DA groups directory. Hint: use keywords "MMD" and "fetish" to find them out.

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About rights: all what you need to know
No content is directly hosted by the group. Users themselves load their content on Deviantart (or anywhere on the net and then link/publish them on DA). Users are directly responsible for what they upload/publish on Deviantart. Users that originally load/publish a Deviation are responsible in case of thir party rights have been violated.

We only publish LINKS to works and contents hosted by DA or published on DA.

Submitting any work by this group YOU ACCEPT to be responsible of what you are publishing.

We have no way to verify if you have or not the right to publish anything, and we only accept complains sent by original owners of rights that have been eventually violated.
Let's say MMD communities have a lot of people who improperly use words like "illegal". In most of cases no licence has been violated for the simple reason no licence can be applied.

Let's explicitly say that a single post, hidden on thousand of pages of posts on a japanese blog, where the author of a model says "Don't use my model's hat over the head of a sheep" cannot be considered a valid, clear and known licensing tool. Nor you can be considered a criminal if you take that hat and put it on the head of a sheep model.

Whenever an explicit license estabilishes clear terms of use, no way people can be accused to violate anything, nor to be "criminal", nor to do anything of illegal.
It's a matter of courtesy to ever RESPECT authors' wills (when known). It's a matter of courtesy and intellectual honesty to not use a model for contents that the original authors would deprecate.

For this reason, when you submit ANYTHING here:
:bulletgreen: Be sure to have the rights to SHARE the content
:bulletgreen: Be sure you're respecting any of author's wills
:bulletgreen: In case of derived/composed models always credit original authors

We simply CAN'T verify if you've the right to share contents, so you're the only responsible in case of any kind of will/right violation.

Also, since so many of MMD users will improperly use words like "illegal", "stolen", "crime" and so on, we won't accept any complain but from original authors.

---------------------------

ABOUT AD REDIRECT IN DOWNLOAD LINKS (a.k.a. "SHORT URL")
If you use shortlink redirect services to point your DL contents, please check for what kind of ADs, redirects and popups they open on the user browser. Submissions containing url redirects to porn and/or malicious software sites will be removed without preventive warning.
User submitting them will be warned the first time and invited to not submit malicius/porn redirects again. The second time they submit malicious/porn redirects, they will be directly banned from the group.

---------------------------

About "password sharing"
Another questionable matter. We all know bowlroll and niconico and the hated practice to put there a content for free download but "protecting" it with a password the user must guess (or find it watching to a video) before they can download that content.

I won't say ALL I think about that practice. I could say I find stupid, perverse, unpleasant and annoying that practice, but I won't say it. ;)

Just say if they don't wanted a content to be free downloaded over the world they have choosen another way to protect their shared contents, to assure they can be downloaded by japanese people only or by specific people only.

The only case you're doing something "wrong" sharing a guessed password is when the author haven't given any kind of suggestion/hint to guess it, i.e. when the password is used to allow only some people to download a content.
In any other case you are doing nothing of illegal, nor anything of unpleasant if you share a guessed password.

If an author uploads a model on bowlroll and protect it with a password, then he writes "Password hint: the name of the fourteenth japanese emperor in roman letters, alternating uppercase and lowercase" and puts this hint into a video to block copy&paste to google translator, he is not protecting his creativity or his intellectual right: He's just stupidly annoying not japanese people.
So when somebody who has guessed the password shares the name of that emperor he's doing nothing of criminal nor violating any right.

For this reason we accept to publish deviations containing shared password if they refer to downloadable content when password hints have been provided by the author him/herself.
We won't accept any complain in case a deviation with shared password is submitted on this group unless the original author complains him/herself.

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GALLERY FOLDERS

Downloads: All folders marked with "DL" refers to downloadable contents. Be sure you can share your contents before submitting them (on DA in general and here in particular).
Try to respect the folder argument, i.e. don't submit a flowers pot in the folder used for vehicles. Also don't submit artworks (pictures) in DL folders.

- Human/Humanoid/animal models: Please be sure they can used in fight scenes. if you know that original author disagrees this kind of use, please respect his/her wills and don't submit it on the group.
- Accessories: Submit any prop that could concern fights, action, survival, and so on. Almos all can be used also as improper weapon but please try to respect the group argument.
- Stages: Submit stages which could be a good environment for a fight/battle scene. Almost all kind of stage can be used to set up a fight scene but try to not force the meaning of the group submitting flowery fields and dolls houses.
- Tutorials: There are a lot of groups with great generic tutorials fom MMD users and for modellers, so try to submit tutorial concerning in particular action/war/fight animations, useful effects and so on.
- Poses & Motion data: Don't submit song/musical motion data, unless they are clearly related to fight/action circumstances. Also limit "generic" motions (such as walk/run/jump motion) to what can be used into and action/fight/war animation. For example, a walk/run motion data is good, because it can be easely used into a battle animation, while a hug&kiss motion is not. A karate stance pose data is good, a lotus/yoga pose is not good.

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FAVOURITES FOLDERS

We have two type of favourite folders. The "art" folders refer to finished artworks made in MMD/MMM, i.e. scene pics and videos. Also renderings made in other 3D apps like Blender and so on are good since they use MMD contents/models.
MMD favourites (not marked by the word "art") are instead intended to be a kind of "parking area" where we put links to deviations we wanted to host in group gallery but author declined invitation or didn't answer the invitation yet.
When a downloadable content present in favourites submission invite has been accepted, that favourite (if downloadable content) should be removed from the group favs. This doesn't mean we not apreciate the content anymore, but that we've "promoted" it to gallery.

--------------------

ARTWORKS CLASSIFICATION
Following rules apply both to gallery folders and favourites folders.

:bulletgreen: Art of War: Any finished artwork concerning war in all its aspects. Mostly battles but not only. All kind of wars are accepted, from ancient times to futuristic and sci-fi battles. A strict requisite is that artwork MUST represent characters using WEAPONS and/or war vehicles (planes, battleships, war horse, tanks, spacefighters and so on).

:bulletgreen: Art of Freehand: Any finished artwork concerning hand-to-hand combat. Martial arts, brawls, and so on. A strict requisite is that artwork must be focused on freehand combat. Characters could have weapons but the main focus must be something that sounds like "kicks, punches (..)", you know? Also in this case please follow general rules for this group: Rape, torture, femdom, "ryona" and similar are not "fight". So, please, don't submit this kind of artworks here.

:bulletgreen: Art of PORTRAITS...: Portraits gallery, for pictures and movies having (mostly) a single character as argument. The character can be represented in fighting circumstances or not, but he/she should anyway suggest to be "battle ready" or to have a clearly fighting personality.

:bulletgreen: Art of OTHER...: Any finished artworks that matches general group rules but doesn't strictly match previous two fav categories. An example could be a cop while arresting a criminal, a thief in action, a training session and so on. Also portraits are good, BUT they should suggest a "ready for action" character. The represented character can have no weapons, but he/she must suggest to be ready and/or interested in fight/action purposes.
MMD Original Animation - IA - Guin Saga Theme by Trackdancer

In this article we will briefly discuss and analyze the most common techniques used to create animations in MMD. Before we do that though, it will be interesting to describe how animations used to be and to an extent is still being done manually. The reason for this is so that you can fully appreciate how wonderful MMD really is.

A couple of decades ago, I went to visit a friend of mine who ran what was known as an advertising workshop. This was a small company that did a lot of things related to the advertising industry. Being a freelance designer, it was a "smart" thing to ally oneself with larger organizations for mutual business benefits.

They had just received a contract to do a 30 second animated TV commercial. Since I was in-between projects, my friend asked me if I could help out with this project "pro bono" as he was understaffed. Since I've never done anything like this, like an idiot I agreed.

The animation required a talking, flying bee to be overlaid over a film sequence of a real product. It was done manually only using hand drawn cell animation.

Specifically, it required 720 plus hand drawn cells which was done by a total of 4 people including myself (I just did some of the coloring). This was because the animation was done at the paltry rate of 24 fps. In comparison, MMD can do animations at 60 fps.  

It took us a week working long hours to accomplish a mere 30 seconds of animation. To describe the actual process it took to do our portion of the work will take another article. Suffice to say, it was no fun. It was really hard work.

After we did our portion of the work, the rest was outsourced to a commercial film lab to complete. As for the end result, it was kind of cool to see the bee do it stuff, but honestly, despite the huge amount of work and the number of people required to make it possible to do, it was kind of simplistic.

Fast forward a couple of decades and all of this can be done by a single person using MMD and a single computer. The resulting product is (usually) light years ahead in terms of quality and with only a fraction of the work required. So when people moan about how hard it is for them to use MMD to make animations, I don't tend to be too sympathetic.

However, that doesn't mean the actual process of making animations with MMD is necessarily easy either. In fact it isn't. There are reasons for this and partly this is to do with how our bodies actually work.

Do this: With your right arm at your side bend your elbow 90 degrees. Now lift your arm straight up and reach as high as you can.

  • How many bones did you have to move to complete the entire sequence?

  • What were your fingers doing?

  • Or your legs and for that matter the other parts of your body that you were not thinking about?

The problem with realistic animations is that it needs to capture all these details. Although it only takes seconds to do these simple movements, our eyes will capture all of it even if our brains do not consciously register every minute detail.

With MMD and most animation processes, we use a process called key frames and interpolation. Let's have a closer look at this procedure so you can see where the real problem with it lies.

With our "bend the arm and raise it" example, there are roughly three key frames.

  • The arm at rest.

  • The arm with the elbow bent at 90 degrees.

  • The arm fully raised.

With traditional animation methods between each key frame it is necessary to draw each frame between key frames manually. MMD does that for us automatically. So this is huge savings in effort.

But the problem with both methods lies in the details. This is because, this type of approach to animation breaks the motion down into its most simplistic form. It could miss out on the minute details such as the posture of the spine that occurs in real life. For even a really skilled MMD animator to capture all these subtleties is, if you really think about it, an almost impossible task.

So what are the solutions to achieve motions that truly reflect close to real life movements using MMD? We will discuss the three most common ways and describe these below.


MOTION CAPTURE  

MMD can be hooked up to some type of a motion capture system. This requires that the animator does the actual motion which is then captured by a camera and translated into motion data that can be used by MMD models.

This type of animation is arguably the most accurate. The downside is that it is very data intensive.

Given that MMD has an upper limit for the size of motion data files, this could have a limit on the length of an animation. In practice, the motion capture system logs a key frame every two or three frames so it captures every detail of what the body is doing.

There are several types of systems available which can be hooked up to MMD. Other than the purchase price of these systems, getting them to work with MMD can be a bit of a challenge so do your own research before going this route if you want to do something like this.

Bear in mind also that unless you can dance or have access to someone who can, to make a song and dance routine with this type of system is pretty useless on top of all the technical hurdles that needs to be overcome.

Recommendation: Counter intuitively as it may sound, I would not recommend going this route unless you are really technically savvy. You really need to know what you are doing to make systems like these to work for you to produce something useful.

Here's an example just to show you what this type of system can do:



MOTION TRACING

This is a very popular technique with a lot of Japanese motion makers and in a nutshell, simply to create the motion, MMD is used to manually trace an existing dance by a real human. The video clip below shows the theory and its application.

 

This is something that anyone can do but the downside is that it is very tedious and painstaking work. On the plus side, it requires no special equipment other than a good work platform (computer).

Almost everyone may be familiar with this popular motion performance:

It took the motion maker three months to complete the motion. So, depending on length and complexity, it might not be something for the faint-hearted.

Recommendation: If you don't want to create your dance choreography from scratch and have the patience to do something like this, it is extremely effective and rewarding. Because the method has at its basis a real body, the motion, if copied faithfully, will capture all the little nuances that are required to create a convincing performance.

I cannot emphasize how effective this method really is; and if you ever wondered why our Japanese counterparts in the MMDC are so good at creating dance motions for MMD, most likely they traced or adapted it from a real performance by real people.

Case in point: the very popular Gokuraku Jodo motion.

Original:

The MMD version:

I am not trying to suggest that people are cheating or whatever by using the motion tracing method. It is not easy to do well; the fact that these MMD motions are done as well as they are is reflected in somethings that many of us may not be aware of: the actual amount of time, attention to detail and just sheer perseverance that it takes to do something like these motions.


MANUAL ANIMATION

 

This is my personal preferred method. However, it is probably the hardest; although this is not to suggest that the other methods above do not have their complexities. For this method to work, assuming that you are working solo, you will need to create the choreography for the performance from scratch, or at least have some references to work from. You also have to have a very, very good basic understanding of how the human body really moves.

Honestly, I cannot dance nor can I create choreograph dance moves and as for understanding how the human body moves, that is still a work-in-progress. However, you do not have to be an expert at any of these to create credible performances if you are willing to accept that, as a beginner, which most of us are, that it is a learning process with a steep and never ending learning curve.

As I have cautioned above, the biggest problem with this form of animation is that it requires a lot of attention being paid to minute details in order to be able to convey a realistic performance. With motion capture and traces, these are not a problem as these are captured in the process as the poses are made. Doing it from scratch really requires a lot of thought; it is hard but not impossible and there are many credible, made from scratch motions that shows these details in their execution.

All that said, there is nothing wrong with adopting a stylized approach either and omit some or all of these details. There are many examples of animations that omit these details and still remain credible and watchable. This is very common with 2D animations, where you can get away with a lot of abstraction. With 3D animation, you will ultimately have to make a decision on how much accuracy to details you need to incorporate.

Anyway, by way of example of a manual animation, the following example took about a month to do:


TIPS FROM MY OWN PERSONAL EXPERIENCE


Alright that more or less sums up our overview of animation methods that can be used by MMD motion makers. If you are seriously interested in making your own motions, based purely from what I have personally learned, here are my recommendations:
  1. Never say "I can't". If you have a negative mind set you'll never do anything.

  2. Don't ever think that your first efforts at making animations will be perfect. If you think along this line, you will only be setting yourself for disappointment and failure. Unless you are naturally gifted, you will fail more often than you will succeed. That is normal.

  3. Watch tons of anime and the work of other MMD animators. Figure out what works, how it is done and adapt what you learn to what you do.

  4. Just like no one can pick up a pencil and draw perfectly, the same applies to making motions, using any of the methods noted above. So practice, practice and practice.

  5. Watch real people move. Make the same motions yourself for anything that you are trying to animate. Just like our example at the top of this article about raising your arm; moving almost any part of your body will result in other parts of your body moving as well. The amount of details that you put into your animations will be the final determinant as to how convincing that animation will be.

  6. If your interest is making dance motions, because of how complex dance movements are in real life, do not be shy to use the motion tracing method. It is probably the best method for MMD. If you think about it, how often do you see dance motions in anime? Hardly ever, simply because of how hard it is to do convincingly (and how expensive it would be to do). But wherein this is true for traditional animation methods, with computer based animation methods, it is very doable. Leverage this fact to your advantage. Just because it is a trace, does not mean that it has any less merits.

  7. Talk to other MMD content creators (modelers, model editors, motion makers, video makers, etc). Shared experiences and knowledge is invaluable.

A WORD ABOUT MODEL CHOICES  

When you first start making motions and you have never done so before; use the default Animasa models that comes with MMD. This is because they have a very basic and simple bone system. As such they are invaluable in learning how MMD 3D models actually work. I cannot emphasize how important these types of models are for a beginner.

Simplistic though these models are, some of the best animations made using MMD are made exactly with this type of model.

Once you understand how these simpler models work, you can profitably progress to models with a more advanced bone system. The standard for these types of models are the Tda style models. If you fully understand the Animasa type, you will then be able to fully appreciate exactly what can be done with Tda style models as a good one can replicate almost all positions that a real human body can be put into. I say almost as even this style of model cannot replicate some positions without their mesh breaking; but seldom should you encounter these types of issues when creating motions.One of the most important things that all serious MMD motion makers need to learn is to use only quality models, and edits thereof. Choose models and model edits that were created by people who understand and pay attention to the functional details of the models and not just their appearance.  

Seriously, nothing will kill your motion making experience faster than a badly structured model regardless of how good it may look. So, learn to examine a model's underlying structure to see how well it will work and how much, if any work, is needed to make it workable before you use it for motion development work.

CONCLUSION

Anyway, thanks for reading. I'll just end this with a couple videos that features some really outstanding examples of MMD animation work. There are probably thousands of other excellent examples out there, but I just included these with no particular bias other than they are drop dead gorgeous works.







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:iconooma-p:
Ooma-p Featured By Owner 9 hours ago  Hobbyist General Artist
Thank you for the invitation :)
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:iconriveda1972:
Riveda1972 Featured By Owner 2 hours ago
you're welcome :D
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:iconmcthedoodler:
MCtheDoodler Featured By Owner 4 days ago  Hobbyist Traditional Artist
Thanks for the invite!
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:iconwolfsinger4ever:
Wolfsinger4Ever Featured By Owner 6 days ago  Hobbyist Traditional Artist
Thanks for the invite!
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:iconriveda1972:
Riveda1972 Featured By Owner 6 days ago
You're welcome :D
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:iconnanohanan:
Nanohanan Featured By Owner 6 days ago  Hobbyist Digital Artist
I need this group! Thanks for the invite! I'll make fighting video! >:3
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:iconriveda1972:
Riveda1972 Featured By Owner 6 days ago
You're welcome :D
And your videos will be welcome too ;)
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:iconrichardxu:
richardxu Featured By Owner Mar 21, 2017  Student Digital Artist
Thanks for the invite
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:iconriveda1972:
Riveda1972 Featured By Owner Mar 21, 2017
you're welcome :D
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:iconvocaloidanimelover1:
vocaloidanimelover1 Featured By Owner Mar 15, 2017  Hobbyist Digital Artist
Thank you so much for the invite!cloudeweplz  .:*Emoticon*:. Happy Len  
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